Sega Genesis X-men Normal Ending Play Again
X-Men 2: Clone Wars | |
---|---|
Developer(s) | Headgames |
Publisher(s) | Sega |
Producer(s) | E. Ettore Annunziata France M. Tantiado |
Designer(due south) | William Novak Joshua Gordon Stephen Patterson |
Artist(due south) | Steve Ross Spencer Boomhower Doug Nishimura |
Composer(s) | Kurt Harland |
Serial | X-Men |
Platform(s) | Mega Drive/Genesis |
Release |
|
Genre(s) | Platform game |
Mode(due south) | Single-actor, two player |
X-Men two: Clone Wars is a 1995 platform game adult by Headgames and released by Sega of America for the Mega Bulldoze/Genesis as a sequel to the 1993'due south Ten-Men. The game is based on the adventures of the Marvel Comics superhero team, the X-Men. A sequel, titled X-Women, was cancelled.
Gameplay [edit]
The game begins with a common cold open; the showtime level begins as before long as the game is turned on with a random character (depending on the direction the player pressed on the controller's D-Pad). After completing the commencement phase, the title screen and credits ringlet and the player is given the option to switch characters.[1]
Each character has a "mutant power assault" which tin exist used in gainsay. Different the preceding game, in that location is no energy bar that limits the corporeality of mutant power attacks a player can use. Some of the mutant attacks can exist charged to a greater effect by holding downward the ability button. The attacks increment in power when the character has nine or ten bars of wellness and can perform unlike functions if the character is in the air.
In addition to these powers, each character has various lesser skills, maneuvers and quirks which brand gameplay a dissimilar feel with each (run into above). These powers tin can be used to reach subconscious health pickups (which take the grade of a double helix) or as a shortcut. Players begin the game with eight lives (pregnant nine attempts) that are shared past all characters, with no way to gain more.
Plot [edit]
The game is based on the electric current story arc from the comics at the fourth dimension of development. The plot is narrated through the Cerebro and Professor X's advice with each other. Cerebro detects that the technorganic alien race known as the Phalanx have returned and have contaminated a sentinel manufacturing facility. Learning this, Professor Ten sends the X-Men (Animate being, Psylocke, Gambit, Nightcrawler, Wolverine, and Cyclops) to destroy the Phalanx virus, but discovers that the virus has spread to Avalon, home of Exodus and Magneto. Magneto then allies with the X-Men in preventing the Phalanx from taking control of Earth by assimilating all of its inhabitants. They trace the Phalanx to Apocalypse's facility, where he has allowed the virus to spread. Afterwards defeating him, they leave to the Vicious Country where they defeat a Phalanx clone of Brainchild who was overseeing the assimilation. They go on to the Phalanx ship where they are attacked by Deathbird, then proceed to the clone factory and the Nexus before against Phalanx clones of themselves.[2]
Characters [edit]
- Brute - Beast possesses acrobatic skills, including clinging to walls and a powerful diving attack, and can besides perform a strong normal attack.
- Cyclops - Cyclops' optic nail can be charged to get stronger and can damage multiple enemies. In addition, he tin utilize a small assortment of martial arts attacks (such as combo punches and a flying kick) in melee.
- Gambit - Gambit'due south mutant power is a fast ranged attack that can be charged to both do more damage and fire multiple cards at once. His melee attacks are similar to Cyclops', just with greater range.
- Nightcrawler - Nightcrawler's mutant power, an explosive teleportation that can be charged for greater range and damage, allows him to move quickly from ane spot to some other. His strength is in acrobatic movements, including wall-crawling, double-jumping, and diving attacks.
- Psylocke - Psylocke can utilize a psychic knife assault and is besides equipped with a sword for use against all enemies. She tin can cling to walls, double bound, and perform both a flying lunge with her psychic pocketknife and a 360° jumping set on with her sword.
- Wolverine - Wolverine's "mutant power attack" is a lunge with his claws, with an additional skill in his regeneration ability allowing him to restore a small amount of health. He can also scale walls by using his claws as pitons and perform a double jump.
- Magneto (unlockable subsequently the tertiary level) - Magneto is unique in having no melee attacks - his basic attack consists of a limitless avalanche of energy blasts and his "mutant ability set on" is an explosive electromagnetic orb that can traverse walls. He tin can also hover in mid-air and perform attacks from this position.
Release [edit]
Ten-Men two was one of a handful releases for the Sega Genesis in 1995 that used a paper box rather than the standard clamshell case Genesis games came in. The European release of the game reused the same comprehend art equally X-Men 2: Game Master's Legacy for the Game Gear, a different and unrelated game. The game was given a KA (Kids to Adults) rating past the Entertainment Software Rating Lath.
The game'due south music was composed past Kurt Harland, of electronica ring Data Society. A soundtrack album was released in 1996. Some levels featured different soundtrack elements depending on the grapheme selected although the basic construction of the level's musical theme remained the aforementioned.[3] [4]
Reception [edit]
X-Men two: Clone Wars was met with mostly mixed reviews. GamePro remarked that the audio effects and music are a mixed bag, and criticized the two-actor mode's tight scrolling, merely praised the large sprites and the special abilities of the histrion characters.[14] Electronic Gaming Monthly also complimented the characters' special abilities but criticized that the game is fiddling different from the original X-Men and suffers from a number of weak points, and concluded that "the game never seems to come up live, despite a few cool (not to mention huge) bosses and challenging levels".[seven] GameFan 's Takahara found the graphics, cinematic intro, and the need to match each grapheme'south unique abilities to each stage to all exist impressive, though he rated the music as "average".[fifteen] A reviewer for Next Generation remarked that the game has more playable characters, more than complex moves, more than levels, and more than gameplay twists than the original 10-Men, but is still no more than a rental title.[xi]
Co-ordinate to a retrospective review in GameFan, "in brusk, Clone Wars is everything Uncanny X-Men was not: squeamish to look at with its well-animated 16-fleck characters and multi-layer backgrounds, easy to pick up and play cheers to good controls and an easily understood interface; a story that is fine for one role player only more fun with two", adding, 10-Men "ranks among the best comic book games produced in the era".[i] Complex ranked X-Men 2 every bit the 18th all-time game on the Sega Genesis, adding that "the game achieved the rarely seen counterbalanced gaming".[16] It was also ranked as the 20th top Genesis game by ScrewAttack, who noted it for having in their opinion the best soundtrack on the system.[17] 10-Men 2 placed 19th on the 2013 list of all-time Marvel video games by Geek Magazine, who stated that "the soundtrack was only as good as Mutant Apocalypse, and each stage was ripe with cool nods to the comics".[18]
X-Women [edit]
A sequel featuring only the female members of the Ten-Men had been in evolution by Sega for the same platform,[nineteen] [xx] and was due out in early 1997,[21] only information technology was cancelled.
References [edit]
- ^ a b Michael Crisman, X-Men RETROspective: 24-hour interval Two Archived May 18, 2013, at the Wayback Machine, GameFan, 06.3.2011.
- ^ Sega Genesis X-Men_2_-_Clone_Wars_-_Manual
- ^ "Kurt Harland'south page on the soundtrack". 2007-10-18. Archived from the original on October 18, 2007. Retrieved 2013-12-18 .
- ^ "Chudah'south Corner's page on the soundtrack". Chudahs-corner.com. Archived from the original on 2012-02-05. Retrieved 2013-12-18 .
- ^ "X-Men two: Clone Wars for Genesis". GameRankings. Retrieved 2013-12-xviii .
- ^ Michael, Christopher (2010-10-03). "10-Men 2: Clone Wars - Review". allgame. Retrieved 2013-12-eighteen .
- ^ a b "Review Crew: X-Men two". Electronic Gaming Monthly. Sendai Publishing (68): 36. March 1995.
- ^ "Game Players Issue 51 April 1995". Retrieved 21 Apr 2016.
- ^ "Mean Machines Sega Magazine Upshot 31". Retrieved 21 April 2016.
- ^ "Megadrive : prototype" (JPG). Download.abandonware.org . Retrieved 2016-04-22 .
- ^ a b "X-Men 2: Clone Wars". Next Generation. Imagine Media (4): 99. April 1995.
- ^ "Player 1 : image" (JPG). Download.abandonware.org (in French). Retrieved 2016-04-22 .
- ^ "Video Games The Ultimate Gaming Magazine Effect 75 Apr 1995". Retrieved 21 April 2016.
- ^ "ProReview: X-Men two: Clone Wars". GamePro. IDG (69): 38. April 1995.
- ^ "10-Men ii". Diehard GameFan. three (3): 46–47. March 1995. Retrieved 21 Apr 2016.
- ^ Insanul Ahmed, #xviii. 10-Men 2: Clone Wars (1995) — Sega Anything: The 25 Best Genesis Games Archived July 2, 2012, at the Wayback Machine, Complex.com, Nov 29, 2010
- ^ "ScrewAttack's Top Ten Video - Tiptop 20 Genesis Games (20-11)". ScrewAttack's Top 10. GameTrailers. Retrieved 2013-12-18 .
- ^ Jones, Elton (2013-x-22). "Curiosity Comics' 25 Best Video Games - Geek Magazine". Geekexchange.com. Archived from the original on October 27, 2013. Retrieved 2013-12-18 .
- ^ Staff (Dec 1996). "X-Women". Electronic Gaming Monthly. No. 89. Ziff Davis. p. 199.
- ^ Game Informer Staff (March 2003). "Ten-Men Video Game Anthology". Game Informer. GameStop (119): 36–43.
- ^ "Sega Gamers' Twenty-four hours". Electronic Gaming Monthly. No. 87. Ziff Davis. October 1996. p. 114.
External links [edit]
- 10-Men 2: Clone Wars X-Men 2: Clone Wars at MobyGames
gellatlysteranded.blogspot.com
Source: https://en.wikipedia.org/wiki/X-Men_2:_Clone_Wars